Digital Nomads Space
Mobile app that connects like-minded professionals and helps them find ideal workspaces.

Sun Jun 04 2023

UX/UI
Wireframe
User Interviews
Prototype Testing
Mobile App
Android
Image of Digital Nomads Space

The Problem

  • In 2019, approximately 5.5% of employed people aged 20–64 years in the EU usually worked from home.
  • The impact of the COVID-19 crisis more than doubled the share in 2020 to 12.3%.
  • In 2021 there was a further increase in the share of people working from home that reached 13.5%.

The problem is that digital nomads struggle to:

  • Find free public places to work from
  • Meet other digital nomads

The Solution

The solution is a mobile application that allows digital nomads to:

  • Find the perfect workspace based on their preferences
  • Organize in-person meetings with other digital nomads
3 people making testing a prototype

My Role & Contributions

User Researcher & UX Engineer

  • Preparation of semi structured user interviews and observations sheets
  • Finding participant, conducting user interviews and coding of the data collected
  • Designing the user interactions, application interface and paper prototyping
  • Developing the Hi-Fi prototype as an Android application
  • Analysis of quantitative and qualitative data collected from the user testing
User journey map

Context of use process

The process involved:

  1. Preparation of a 24-question semi-structured interview with 9 participants recruited in Starbucks Madrid

  2. Participant observation during 2 key tasks:

    • Finding workplace for the day

    • Contacting and meeting other digital nomads

  3. Identification of 3 user profiles:

    • Student

    • Freelancer

    • Corporate Employee

  4. Creation of task analysis and user flows based on observation data

  5. Development of 4-step scenarios for each profile

  6. Design of user journey maps addressing user frustrations and motivations

Low Fi prototype evaluation

The evaluation process included:

  • Creation of 2 distinct paper prototypes:
    • Menu and form based interaction
    • Direct manipulation style
  • Thinking aloud testing method with 15 participants
  • Evaluation of:
    • Efficiency
    • Effectiveness
    • User satisfaction
  • Metrics collected:
    • Task completion time
    • Number of clicks
    • Error rate
  • SUS questionnaire for user satisfaction
  • Comprehensive analysis of quantitative and observational data
SUS scores

Hi Fi prototype evaluation

The Hi-Fi prototype was developed using Android (as required by the course). The evaluation process included:

  • Testing with 16 participants recruited at Starbucks Madrid
  • Participants performed 2 key tasks
  • Metrics collected:
    • Task completion time
    • Click count
    • Error rate
  • User feedback gathered through:
    • System Usability Scale (SUS)
    • User Experience Questionnaire (UEQ)
    • Observational notes

Key Learnings

The project provided valuable insights in:

  • Conducting a complete user-centered design process based on real user needs
  • Using quantitative data to validate design decisions and compare results
  • Implementing rapid prototyping methodology to:
    • Test multiple ideas quickly
    • Validate solutions efficiently
    • Iterate based on feedback

Results

The project achieved significant outcomes:

  • User research validated the initial problem statement and confirmed the need for the proposed design solution
  • The qualitative and quantitative data collected directly informed our user-centered design approach, ensuring alignment with user needs and expectations
  • Two low-fidelity prototypes were systematically evaluated, allowing for:
    • Iterative refinement
    • Early user feedback
  • A high-fidelity prototype was developed and extensively evaluated, demonstrating the design's:
    • Effectiveness
    • Readiness for implementation